Fixed several issues that led to a considerable amount of crashes (especially for 32bit clients)
Fixed an issue with loading the Reactor map
Fixed the issue that led to vehicles being stuck in battles
Fixed the issue where some sounds (including Special Operations voiceover) would disappear after being drowned by autocannon sounds
Fixed the issue that made the simplified garage appear black only
Fixed the bonus values for the automatic loading mechanism modules and reload speed Retrofits to work correctly
Added an option to limit your camera movement in the sniper mode to the area allowed by your gun depression and elevation, available in the Settings – Gameplay tab
After the recent APS overhaul, we’ve taken a look at how some missile-dependent vehicles perform. In order to make them more viable, we’ve made the following changes to them:
Kornet-EM – reduced the time between launches from 1.5s to 1s, reduced the full clip (8 missiles) loading time from 45s to 38s
T-15 – reduced the time between launches from 1.5s to 1s, reduced the full clip loading time from 24s to 20s
AFT-10 – reduced the time between launches from 2s to 1.2s, reduced the full clip loading time from 36s to 32s