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Armored Warfare Wiki
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Type 89 IFV
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Type 89 IFV
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{{Vehicle | name = Type 89 IFV | image = 400px Type 89 IFV.png | tier = 7 | class = AFV | special = Yes | type = Premium | nation = Japan | dealer = Francine De Laroche | crew = *Commander *Driver *Gunner/Loader | damage = 40 | penetration = 320 | dpm = 9097 | reload = 2 | burstrate= 275 | hp = 2250 | hullvsap = 120 | hullvsheat = 135 | hullcomposition = Steel | turretvsap = 170 | turretvsheat = 305 | turretcomposition = Steel Layers with Air Gaps | speed = 67 | acceleration = 3.86 | weight = 26500 | hulltraverse = 46.97 | camo = 30 | vision = 450 | depression = -9 | elevation = 60 | accuracy = 0.091 | aimtime = 2 | turrettraverse = 45.7 }} The '''Type 89 IFV''' is a Tier 7 special premium [[Armored Fighting Vehicle]] under [[Francine De Laroche]]'s dealership. ==History== Class: Infantry Fighting Vehicle</br> Developed: 1980-1989</br> Service: 1989+</br> Vehicles Built: 68</br> Operators: Japan This is the most modern tracked IFV in Japanese service. The Type 89, much like other western designs of the same class, came to be as a replacement for the obsolete APCs (in this case, Type 60 and Type 73) that were designed to be deployed with the Battle Taxi doctrine in mind. The IFV requirement for Japanese domestic use was first formulated around 1980. What followed were three or so years of procurement talks, culminating with a contract for Mitsubishi to build four prototypes in 1984. During the next several years, several prototypes were built and tested successfully. The vehicle was then officially accepted in service in 1989 under the designation Type 89 IFV. Initially, 300 vehicles of this type were ordered but, with the collapse of the Soviet Union, the need to build a large number of IFVs all but evaporated. Combined with the Japanese economic recession of the early 1990s, it would seem that the cancelation of the program was all but inevitable. But, that didn’t happen. Instead, Japan chose to build a relatively small number of these IFVs between 1989 and 2004 with the rate of 8 (1989) to mere 1-2 pieces (2004) per year. This drove the unit price of Type 89 to incredible heights and, at roughly 5 million USD per unit (to compare, a Bradley costs roughly 3 million USD per unit), it is currently the most expensive IFV ever mass-produced, anywhere. It is assumed that the Japanese did that simply to keep the plant alive and the workers there employed but the costs were nevertheless staggering, even for Japan. The plan to replace the older APCs mostly failed due to budget restraints and the older APCs remain in service, waiting to be replaced by a next generation vehicle. ==Vehicle Traits== *Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around. *Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively. {{Clear}} ==Ammunition== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Ammo<br>Name ! Ammo<br>Type ! XP Cost ! Damage ! Penetration ! Velocity ! Reload<br>Time ! More<br>Info |- {{Ammunition | index = 1 | name = 35mm TLD-038 APDS | type = APDS | damage = 40 | penetration = 320{{Note|320 mm at 100m;<br>96 mm at 400m}} | velocity = 1345 | reload = 2.00 | accuracy = 0.09 | overheat = 50 | cooldown = 2.50 | burstrate = 275.00 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 2 | name = 35mm SSD-048 HE | type = HE | damage = 68{{Note|45 for Partial Penetration<br>23 for Non-Penetrating Hits}} | penetration = 15 | velocity = 1100 | reload = 2.00 | accuracy = 0.12 | overheat = 50 | cooldown = 2.50 | burstrate = 275.00 | firechance = 100 | damagerandom = 10 | penrandom = 10 | moduledamage = 100 | splashradius = 0.25 | splashpen = 42 }} {{Ammunition | index = 3 | name = Type 79 ATGM | type = ATGM | damage = 840{{Note|168 for Non-Penetrating Hits}} | penetration = 860 | velocity = 250 | reload = 25.00 | partialreload = Yes | magtype = Clip | magsize = 2 | magreload = 4.00 | firechance = 300 | damagerandom = 10 | penrandom = 5 | moduledamage = 25 | flightagility = 20.00 | selfguided = No }} |} ==Upgrades== ===Armor=== {{Armor | name = Type 89 IFV Stock Armor | hullvsap = 120 | hullvsheat = 135 | hullcomposition = Steel | turretvsap = 170 | turretvsheat = 305 | turretcomposition = Steel Layers with Air Gaps | description = This vehicle's light armor offers basic protection from autocannons and machineguns. }} ===Weapon=== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Credit Cost ! Aim Time ! Reload Time ! More Info |- {{Weapon | index = Weapon1 | name = 35mm Oerlikon KDE Autocannon<br>Type 79 Jyu-MAT Launcher | ammo = 35mm TLD-038 APDS<br>35mm SSD-048 HE<br>Type 79 ATGM | aimtime = 2.00 | reload = 2.00 | depression = -9.0 | elevation = 60.0 }} |} ===Engine=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Max Speed ! Reverse Speed ! Forward<br>Acceleration ! Hull Traverse ! Fire Chance |- {{Engine | name = Mitsubishi Type 6SY31 WA 600 hp Diesel Engine | maxspeed = 67 | reversespeed = 32 | 0-32 = 3.86 | 0-max = 14.09 | hulltraverse = 46.97 | firechance = 8 }} |} ==Parts== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Description ! Notes |- {{Part | name = [[File:Spallliner.png|40px]]<br>Spall Liner | description = Hit points are increased by 150 | note = }} {{Part | name = [[File:Spallliner.png|40px]]<br>Aramid Module Liner | description = Module durability is increased by 26% | note = }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>M90 Smoke Grenades | description = Comes with 6 charges in total<br>Magazine capacity: 2 charges<br>Takes 3s to recharge<br>Duration: 10s<br>Magazine reload time: 20s | note = }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>Experimental Smoke Grenades | xp = {{Currency|xp|10}} | credits = {{Currency|credits|3,000,000}} | description = Comes with 12 charges in total<br>Magazine capacity: 3 charges<br>Takes 2s to recharge<br>Duration: 10s<br>Magazine reload time: 25s | note = {{Note|Requires player to complete 100 Contract Missions to unlock. One weekly Mission counts as 5.}} }} {{Part | name = [[File:Navsystem.png|40px]]<br>Semi-Automatic ATGM Targeting System | xp = {{Currency|xp|10}} | credits = {{Currency|credits|6,000,000}} | description = Allows you to launch another ATGM while the first one is still in the air<br>Rate of fire is increased by 100%<br>Launcher reload speed is decreased by 7% | note = {{Note|Requires player to complete 300 Contract Missions to unlock. One weekly Mission counts as 5.}} }} {{Part | name = [[File:Engine01.png|40px]]<br>Improved Turbocharger | xp = {{Currency|xp|10}} | credits = {{Currency|credits|4,500,000}} | description = Increases acceleration by 30% and top speed by 15%, but reduces engine durability by 10% | note = {{Note|Requires player to complete 200 Contract Missions to unlock. One weekly Mission counts as 5.}} }} {{Part | name = [[File:Treads01.png|40px]]<br>Stock Tracks | description = Mobility (Light Terrain): 90.4%<br>Mobility (Heavy Terrain): 76.6% | note = }} {{Part | name = [[File:Treads01.png|40px]]<br>Reinforced Tracks | xp = {{Currency|xp|10}} | credits = {{Currency|credits|1,500,000}} | description = Increases track hitpoints by 100% | note = {{Note|Requires player to complete 50 Contract Missions to unlock. One weekly Mission counts as 5.}} }} {{Part | name = [[File:Troopcompartment.png|40px]]<br>Troop Compartment | description = Base capture rate increased by 25%<br>Repair rate while standing increased by 25% | note = }} |} ==Abilities== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Stats ! Activation<br>Time ! Duration ! Cooldown ! More<br>Info |- {{Ability | index = ATSquad | name = [[File:Ability AT squad.png|50px]]<br>Deploy AT Squad | stats = Squad Size: 4<br>Upgrade: 84mm AT4 HP<br>Ammo Type: HEAT<br>Damage: 200<br>Vision Range while Stopped: 255 m<br>Camouflage: 60% | activation = 1 | description = Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles. }} {{Ability | index = Sniper | name = [[File:Ability Sniper.png|50px]]<br>Deploy Sniper | stats = Squad Size: 1<br>Upgrade: 12.7mm M903 AP Bullet<br>Ammo Type: AP<br>Damage: 15<br>Vision Range while Stopped: 400 m<br>Camouflage: 80% | activation = 1 | description = The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics. }} {{Ability | index = Mortar | name = [[File:Ability Mortar.png|50px]]<br>Deploy Mortar Squad | stats = Squad Size: 1<br>Upgrade: 82mm O-832DU HE<br>Ammo Type: HE<br>Damage: 480<br>Vision Range while Stopped: 175 m<br>Camouflage: 40% | activation = 1 | description = Mortar squad provides long-range high-arc indirect fire. }} |} {{Notelist}} {{Armored fighting vehicles}}
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