Skill
Each crew member and commander can learn skills to improve their performance. Skills can be learned when leveling up through battle experience. Skills should be chosen based on a player's style of play and vehicle features, as some skills will perform better than others for certain vehicles. With correctly chosen skills, vehicles should become easier to operate, quicker to reload, or shoot more accurately.
Contents
Crew Skills[edit | edit source]
Each crew member earns reputation after every battle and may level up and learn skills associated with their role. All crews for newly purchased or never been played vehicles start out at level 1 and can be progressed to a maximum level of 5. The exception to this is some premium vehicles that already come with level 5 crews. Crews are locked to their vehicles and will stay with them even if you sell them. Upon buying a sold vehicle back you will find that the crew members will retain the reputation, level, and skills that they had earned during your previous play history with that vehicle.
Crew members can have a maximum of two skills. Skill points are gained when a crew member reaches level 2 and level 4. When a vehicle has a gunner/loader as one member, they may learn either gunner or loader skills. They will not however, be able to choose more than two skills despite filling two roles. Some vehicles (For example artillery) may have two loaders. In such a case, the loaders will be able to double up on skills, but the effect of their skills is halved compared to a vehicle with only one loader. So having both loaders take the same skill would be equivalent to a single loader on another vehicle picking that same skill. This halving also applies to the loader's passive skill.
Speaking of passive skills, all crew members have small boosts to vehicle performance based on their crew position and level. A crew member's passive skill(s) increases automatically every time they level up.
Driver Skills[edit | edit source]
Passive skills: Traverse Speed and Terrain Resistance (Better performance off-road or on various terrain types)
Traverse Speed (Hull) | Terrain Resistance | ||
---|---|---|---|
Level | Percent | Level | Percent |
1 | 1% | 1 | 2% |
2 | 2% | 2 | 4% |
3 | 3% | 3 | 6% |
4 | 4% | 4 | 8% |
5 | 5% | 5 | 10% |
Skill Point Skills:
- Smooth Ride: Accuracy while moving improved by 10% (Essentially reduces the size of the aiming circle while moving.)
- Battering Ram: Ramming Damage increased by 20%
- Off-Road Driving: Acceleration on off-road terrain increased by 20%
- Spin to Win: Hull traverse speed improved by 5%
Gunner Skills[edit | edit source]
Passive Skills: Aim Speed and Turret Traverse Speed.
Aim Speed | Turret Traverse | ||
---|---|---|---|
Level | Percent | Level | Percent |
1 | 2% | 1 | 1% |
2 | 4% | 2 | 2% |
3 | 6% | 3 | 3% |
4 | 8% | 4 | 4% |
5 | 10% | 5 | 5% |
Skill Point Skills:
- Do the Twist: Turret traverse speed improved by 5%
- Quick Draw: Aim speed improved by 10%
- Sharpshooter: Overall accuracy increased by 5% (size of the dispersion circle at both it's maximum and minimum extremes becomes 5% smaller)
- Preventative Maintenance: Cannon hit points increased by 20%
Loader Skills[edit | edit source]
Passive Skill: Rate of Fire (Faster reload time. Also increases the rate of fire of auto cannons)
Rate of Fire | |
---|---|
Level | Percent |
1 | 0.5% |
2 | 1% |
3 | 1.5% |
4 | 2% |
5 | 2.5% |
Skill Point Skills:
- Rapid Fire: Reload time reduced by 2.5%
- Preparation: Ammo swap speed reduced by 20% (changing the ammo type of a loaded gun)
- Explosive Shells: Module damage improve by 10%
- Secured Ammunition: Reload speed is not reduced when ammo rack and/or breech are hit or damaged.
Commander Skills[edit | edit source]
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0.22 skills are incomplete. Needs information for Fyodor Sokolov, Maximillian Koenig and Joshua Seagrove. |
Each commander has a set of skills organized into a 7 by 7 grid. Each time your commander reaches a level, they can learn one of the skills horizontally or vertically adjacent to any unlocked square on the grid. Once the commander is fully leveled, they will have fifteen grid squares unlocked in total.
There are four tiers of skills. The higher a tier a skill is the more effective or potent that skill is. Higher tiered skills also tend to be placed in such a way in the skill sets that you must make a choice between going through blank spaces or unlocking a certain amount of preceding skills before you can take them. The characteristics of the Tiers for the skills are as follows;
- Tier I: Tier I is the weakest tier of skills and have white outlines around their boxes. They are the "baseline" of all the skills at their lowest values. Despite being Tier I many of the skills are still helpful on your path to higher tiered skills, and getting something is a lot better than getting nothing in a blank space.
- Tier II: Tier II skills are a step above Tier I in potency and have their boxes outlined in green.
- Tier III: Tier III skills have gold outlines around their boxes and are the best skills you can get on a commander in terms of potency besides their core skill. Due to their large benefits or boosts, many Tier III skills are behind a line of preceding skills or otherwise only able to be gotten if you sacrifice some skill points on blank spaces. Take care when planning out your paths for these potent skills.
- Tier IV: Also known as Core Skills, the defining and main skill of commanders that they start with, Tier IV skills are the most powerful skills in the game. These skills improve by a small margin every time a commander levels up and count as the first unlocked skill or square for a commander.
In order to promote a commander to ranks higher than "Lieutenant" (level 10) you must first raise 2 commanders to the preceding rank (Experience earned whilst awaiting promotion is carried over to the new rank, when finally promoting the commander). This "chain of command" is required for every level above level 10 or "Lieutenant". The maximum rank a commander can achieve is "Colonel" (level 15). Due to the prerequisites of leveling up commanders past level 10 only a select few of your commanders will ever be able to reach maximum level.
Some skills can be learned by many different commanders, while others are exclusive to a certain commander. The chart below lists all commander skills and their effects, as well as which commander(s) can learn them.
Skill | Category | Effect | Core commander | Other Commander(s) |
---|---|---|---|---|
Air Defense | Defensive | APS reload time reduced | Rashid | |
Air Tight | Defensive | Gas tank hp increased | Alexandr | |
Ambush | Offensive | Minimum accuracy increased when no friendlies within 25m | Sabrina | |
Anti-Material Explosives | Offensive | Module damage increased | Sabrina Washington | Juan, Philipp, Ioannis, Freja, Rashid, Viktor |
Assault | Offensive | Reload speed increased at the enemy base (Needs clarification on what constitutes the enemy base) | Ioannis | |
At the Helm | Mobility | Vehicle speed increased if friendlies within 25m | Erin | |
Battle Fuse | Offensive | Reload Speed increased when you have less than 50% health | Kathryn Grey | Viktor, Anthony |
Blood Lust | Offensive | Reload speed increased for 10s when enemy spotted (30s cooldown) | Ioannis | |
Camouflage | Defensive | Camouflage increased | Erin, Sabrina, Ioannis, Rashid | |
Careful Storage | Defensive | Ammo rack hit points increased | Philipp, Freja, Viktor, Alexandr | |
Combat Experience | Tactical | Reputation earned in battle is increased | Anthony | |
Crouch Start | Mobility | Vehicle acceleration increased for the first 120s of a battle | Kathryn | |
Dead On Target | Offensive | Over-all accuracy improved (Assumed both minimum and peak accuracy) | Viktor, Anthony | |
Defending | Offensive | Reload speed increased when at your base (Needs clarification on what constitutes your base) | Freja | |
Diver | Mobility | Underwater time increased | Sabrina | |
Driving Lessons | Mobility | Penalty of having an injured driver reduced | Sabrina, Philipp, Ioannis, Freja, Rashid, Viktor, Alexandr | |
Duel | Tactical | Spotting range increased for 10s when enemy spotted (30s cooldown) | Ioannis Sanna | |
Eagle Eye | Tactical | Improves spotting through foiliage | Erin O'Connell | Juan, Sabrina, Ioannis |
Excellent Vision | Tactical | Penalty from damaged Gunners Sight, decreased | Philipp | |
Fighting Spirit | Tactical | Crew stats increased for 10 seconds when consumable is used (30s cooldown) | Juan | |
Fire Safety | Defensive | Reduced chance of being set on fire | Ioannis, Alexandr | |
Fire Support | Offensive | Reload speed increased if no enemies within 50m | Freja | |
Fire When Ready | Offensive | Reload speed increased (Assumed does not affect time between salvoes in magazines) | Philipp | |
Fixed Position | Offensive | Chance of dealing max damage increased | Alexandr Cortez | |
Foot Down | Mobility | Maximum vehicle speed increased | Juan, Ioannis | |
Full Contact | Offensive | Reload speed increased if enemies within 50m | Juan | |
Full Throttle | Mobility | Maximum speed increased with at least 50% health remaining | Rashid, Anthony | |
Giant Killer | Offensive | Crew damage increased | Sabrina, Philipp, Ioannis, Freja, Rashid, Viktor, Anthony | |
Gunner Lessons | Offensive | Penalty of having an injured gunner reduced | Sabrina, Philipp, Freja, Rashid, Viktor, Alexandr | |
Handling | Mobility | Hull traverse speed increased with at least 50% HP | Anthony | |
Ideal Accuracy | Offensive | Peak accuracy increased with at least 50% (ASSUMED vehicle health remaining) | Ioannis, Freja | |
In The Shadows | Tactical | Increased camouflage from foliage | Erin, Sabrina, Ioannis, Rashid | |
In Your Face | Mobility | Hull traverse speed increased if enemies within 50m | Juan, Kathryn | |
Infiltrator | Tactical | Base capture speed increased (ASSUMED any red or white circle) | Sabrina, Ioannis, Alexandr | |
Instigator | Tactical | Vision range increased if no friendly vehicles nearby | Juan Carlos Miramón | |
Loader Lessons | Offensive | Penalty of having an injured loader reduced | Sabrina, Philipp, Freja, Rashid, Viktor, Alexandr | |
Lone Hero | Offensive | Reload speed increased if no friendlies within 25m | Freja | |
Lucky Shot | Offensive | Chance of aiming circle being reduced by 25% for a single shot | Sabrina, Ioannis, Viktor, Anthony | |
Manueverability | Mobility | Hull traverse speed increased with 50% or less HP | Anthony | |
Maxed Out | Defensive | Repair speed increased | Philipp Holzklau and Anthony Diaz | Erin, Freja, Rashid, Kathryn, Alexandr |
Missile Volley | Offensive | ATGM reload speed increased | Rashid | |
Mobility | Mobility | Increased hull traverse | Sabrina, Philipp, Ioannis, Viktor, Anthony, Alexandr | |
Muffler | Tactical | Reduced impact on camouflage from firing (ASSUMED ANY WEAPON) | Rashid Al-Atassi | |
No Deaths | Defensive | Crew resilience improved | Juan, Erin, Philipp, Freja, Rashid, Viktor, Kathryn | |
Off-Road Training | Mobility | Off-road acceleration increased when you have more than 50% health | Freja, Rashid, Anthony | |
Offensive | Mobility | Off-road acceleration increased if friendlies within 25m | Erin | |
On fire | Offensive | Reload speed increased for 10 seconds if there is a fire (30s cooldown) (ASSUMED IF YOU ARE ON FIRE) | Ioannis | |
Out of the Gate | Mobility | Maximum speed increased for the first 120s of a battle | Kathryn | |
Perception | Mobility | Turret traverse speed increased | Freja Højbjerg | Juan, Sabrina, Philipp, Ioannis, Rashid, Viktor, Kathryn, Anthony, Alexandr |
Personal Example | Tactical | Crew stats improved | Juan, Philipp, Freja, Rashid, Viktor, Anthony | |
Position Change | Offensive | Off-road acceleration increased for 10s after receiving damage (30s cooldown) | Ioannis | |
Prompt Response | Mobility | Turret traverse increased when enemies within 50m | Kathryn | |
Rage | Offensive | Module damage increased when you have less than 50% health | Kathryn | |
Redeployment | Mobility | Maximum vehicle speed increased for 10s when enemy spotted (30s cooldown) | Erin | |
Retreat | Mobility | Off-road acceleration increased for 10s when enemy spotted (30s cooldown) | Erin, Viktor | |
Smoke Without Fire | Tactical | Smoke screen reload speed increased | Juan, Ioannis, Rashid | |
Smooth Drive | Defensive | Tread and wheel hit points increased | Juan, Sabrina, Philipp, Ioannis, Anthony | |
Special Agent | Tactical | Camouflage increased if no enemies nearby (Needs clarification on range) | Juan, Erin | |
Specialist | Tactical | Trait cooldown speed is increased (NEEDS CLARIFICATION) | Erin | |
Stabilization | Offensive | Accuracy increased whilst moving and firing | Juan | |
Stay On Target | Offensive | Accuracy whilst moving and firing increased when you have less than 50% health | Viktor | |
Steep Support | Defensive | Tread hit points increased | Freja, Viktor, Kathryn, Alexandr | |
Swap | Offensive | Ammunition swap speed increased (Only when changing ammunition type in a loaded weapon) | Sabrina, Ioannis, Rashid, Anthony, Alexandr | |
Swift Response | Offensive | Reload Speed increased for 10s after receiving damage (30s cooldown) (Assumed does not affect time between salvoes in magazines) | Viktor Kirsanov | |
Swift Retreat | Mobility | Off-road acceleration increased when you have less than 50% health | Viktor, Anthony | |
Texas Duel | Offensive | Aim speed increased | Sabrina, Philipp, Ioannis, Freja, Anthony | |
Timely Cleanse | Defensive | Cannon hit points increased | Sabrina, Philipp, Freja, Viktor, Anthony, Alexandr | |
Total Control | Tactical | Reduced impact on camouflage from firing ATGMs | Rashid | |
Track and Destroy | Tactical | Spotting distance increased for 10s when receiving damage (assumed 30s cooldown) | Kathryn | |
Vehicle Armor | Defensive | Damage caused by ramming reduced | Juan, Erin, Sabrina | |
Vigilance | Tactical | Increased spotting range | Juan, Sabrina, Ioannis, Viktor | |
Wrath | Offensive | Aim Speed increased when you have less than 50% health | Viktor |
Legacy Commander Skills (Prior to version 0.22)[edit | edit source]
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The content of this section is outdated with 0.22 "Art of War". The old skills tree was replaced with the new system. Information in this section is not accurate with the current status of the game. |
Each commander has a set of skills organized into a skill tree with 5 tiers. Each time your commander reaches a level, they can learn one of the skills from the same tier as their new level. Once the commander is fully levelled, they will have five skills in total.
Every commander starts with their tier 1 skill when you get them. At level 3 and 5, there is only one skill to choose, but at level 2 and 4, you may choose one of two potential skills.
Some skills can be learned by many different commanders, while others are exclusive to a certain commander. This chart below lists all commander skills and their effects, as well as which commander(s) can learn them. The number next to each commander name is the tier at which they can learn that skill.
Skill | Effect | Commander(s) |
---|---|---|
Accelerated Training | Crew experience gained increased by 10%. | Anthony Diaz(1) Fyodor Sokolov(5) Juan Carlos Miramón(4) Maximillian Koenig(5) |
Anti-Material Explosives | Module damage caused to enemies increased by 20%. | Freja Højbjerg(1) Ioannis Sanna(1) Juan Carlos Miramón(4) |
Anti-Personnel Explosives | Crew damage caused to enemies increased by 20%. | Ioannis Sanna(3) |
Blending In | Camo factor improved by 10%. | Sabrina Washington(3) |
Bullseye | Accuracy improved by 10%. | Freja Højbjerg(2) Ioannis Sanna(5) Juan Carlos Miramón(2) Philipp Holzklau(3) |
Career Soldier | Reputation gained in this vehicle increased by 10%. | Fyodor Sokolov(1) Maximillian Koenig(1) |
Deadly Explosives | Damage to enemy crew increased by 50% for 60 seconds after destroying an enemy module. | Freja Højbjerg(5) |
Determination | Reload time reduced by 10% for 15 seconds after bouncing a shot against an enemy vehicle. | Viktor Kirsanov(1) |
Eye for an Eye | Increases damage you cause to enemy crew by 20% for 15 seconds after a nearby ally is damaged. | Rashid Al-Atassi(4) |
Feed the Flames | Reload time reduced by 50% for 30 seconds after your engine catches fire. | Ioannis Sanna(4) |
Find Me a Target | Turret traverse speed increased by 20% for 20 seconds after being spotted by an enemy. | Fyodor Sokolov(4) Maximillian Koenig(4) |
Fire at Will | Reload time reduced by 20% for 20 seconds after a crew member In your vehicle is disabled. | Anthony Diaz(4) Philipp Holzklau(2) |
Firestarter | Doubles your chance to start engine fire when your shots. | Ioannis Sanna(2) |
Fire When Ready | Reload time improved by 10%. | Freja Højbjerg(4) Juan Carlos Miramón(5) |
Fitness Training | Increases crew hit points by 20%. | Fyodor Sokolov(4) Maximillian Koenig(4) Philipp Holzklau(4) Sabrina Washington(4) |
Focused Retaliation | Accuracy increased by 20% for 20 seconds after a crew member in your vehicle is disabled. | Anthony Diaz(2) |
Full Auto | Rate of fire increased by 10%. | Freja Højbjerg(4) |
Hardened Firing Systems | Cannon and Turret Ring hit points increased by 25%. | Viktor Kirsanov(2) |
Hidden Gunner | Your visibility penalty while shooting is reduced by 30%. | Sabrina Washington(4) |
Inspiration | Aim time reduced by 30% tor 30 seconds after you help destroy an enemy vehicle. | Philipp Holzklau(2) |
Leadership | Crew attributes increased by an additional 10%. | Anthony Diaz(5) Fyodor Sokolov(2) Maximillian Koenig(2) Viktor Kirsanov(5) |
Lock On! | Aim speed increased by 20% for 20 seconds after you spot an enemy. | Fyodor Sokolov(2) Maximillian Koenig(2) |
Medic | The first crew member disabled in each match is instantly revived. | Anthony Diaz(3) |
Mobility | Increases turret traverse by 15%. | Rashid Al-Atassi(1) |
Overpower | Module damage caused to enemy vehicles increased by 20% for 15 seconds after getting an Overmatch. | Viktor Kirsanov(3) |
Pack Tactics | Module damage increased by 20% while near ally vehicles. | Philipp Holzklau(1) |
Patch It Up | Vehicle repair rate Improved by 10%. | Viktor Kirsanov(2) |
Piece for a Piece | Increases damage you cause to enemy modules by 20% for 15 seconds after a nearby ally is damaged. | Rashid Al-Atassi(4) |
Quickfire Missiles | Reload time of your ATGMs reduced by 10%. | Rashid Al-Atassi(2) |
Quick Relocation | Increases acceleration in off-road environments by 15% for 15 seconds after ?ring. | Juan Carlos Miramón(3) |
Quick Rotation | Increases hull traverse by 15%. | Rashid Al-Atassi(3) |
Quick Swap | Ammo swap speed increased by 20%. | Freja Højbjerg(3) Juan Carlos Miramón(1) |
Raging Fire | Duration of engine fires caused by your shots incrased by 5 seconds. | Ioannis Sanna (2) |
Serpentine | Hull traverse speed and acceleratlon in off road terrain increased by 20% for 20 seconds after a crew member in your vehicle is disabled. | Anthony Diaz(4) |
Strength In Numbers | Reload time of your cannon reduced by 10% when near an ally vehicle. | Rashid Al-Atassi(5) |
Take Aim | Aim speed improved by 10%. | Freja Højbjerg(2) Juan Carlos Miramón(2) Sabrina Washington(2) |
Takeover | Base capture rate improves by 25%. | Sabrina Washington(5) |
Target Acquisition | Lock on time of your ATGMs reduced by 10%. | Rashid Al-Atassi(2) |
Target Spotted...Evade! | Hull traverse speed Increased by 20% for 10 seconds after spotting an enemy. | Sabrina Washington(2) |
Vengeance | Damage caused to enemy crew increased by 30% for 60 seconds after a crew member is disabled. | Anthony Diaz(2) Viktor Kirsanov(4) |
Vigilant | Vision range Increased by 10%. | Fyodor Sokolov(3) Maximillian Koenig(3) Philipp Holzklau(5) Sabrina Washington(1) |
Watch it Burn | Reload time reduced by 20% for 30 seconds after starting an engine fire. | Ioannis Sanna(4) |
Weapon Repair | Reduces repair time on your weapon systems by 50%. | Philipp Holzklau(4) |
Zero Kill | Aim Time reduced by 10% for 15 seconds after damaging an enemy module. | Viktor Kirsanov(4) |