Skill

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Each crew member and commander can learn skills to improve their performance. Skills can be learned when leveling up through battle experience. Skills should be chosen based on a player's style of play and vehicle features, as some skills will perform better than others for certain vehicles. With correctly chosen skills, vehicles should become easier to operate, quicker to reload, or shoot more accurately.

Crew Skills[edit | edit source]

Each crew member earns reputation after every battle and may level up and learn skills associated with their role. All crews for newly purchased or never been played vehicles start out at level 1 and can be progressed to a maximum level of 5. The exception to this is some premium vehicles that already come with level 5 crews. Crews are locked to their vehicles and will stay with them even if you sell them. Upon buying a sold vehicle back you will find that the crew members will retain the reputation, level, and skills that they had earned during your previous play history with that vehicle.

Crew members can have a maximum of two skills. Skill points are gained when a crew member reaches level 2 and level 4. When a vehicle has a gunner/loader as one member, they may learn either gunner or loader skills. They will not however, be able to choose more than two skills despite filling two roles. Some vehicles (For example artillery) may have two loaders. In such a case, the loaders will be able to double up on skills, but the effect of their skills is halved compared to a vehicle with only one loader. So having both loaders take the same skill would be equivalent to a single loader on another vehicle picking that same skill. This halving also applies to the loader's passive skill.

Speaking of passive skills, all crew members have small boosts to vehicle performance based on their crew position and level. A crew member's passive skill(s) increases automatically every time they level up.

Driver Skills[edit | edit source]

Passive skills: Traverse Speed and Terrain Resistance (Better performance off-road or on various terrain types)

Traverse Speed (Hull) Terrain Resistance
Level Percent Level Percent
1 1% 1 2%
2 2% 2 4%
3 3% 3 6%
4 4% 4 8%
5 5% 5 10%

Skill Point Skills:

  • Smooth Ride: Accuracy while moving improved by 10% (Essentially reduces the size of the aiming circle while moving.)
  • Battering Ram: Ramming Damage increased by 20%
  • Off-Road Driving: Acceleration on off-road terrain increased by 20%
  • Spin to Win: Hull traverse speed improved by 5%

Gunner Skills[edit | edit source]

Passive Skills: Aim Speed and Turret Traverse Speed.

Aim Speed Turret Traverse
Level Percent Level Percent
1 2% 1 1%
2 4% 2 2%
3 6% 3 3%
4 8% 4 4%
5 10% 5 5%

Skill Point Skills:

  • Do the Twist: Turret traverse speed improved by 5%
  • Quick Draw: Aim speed improved by 10%
  • Sharpshooter: Overall accuracy increased by 5% (size of the dispersion circle at both it's maximum and minimum extremes becomes 5% smaller)
  • Preventative Maintenance: Cannon hit points increased by 20%

Loader Skills[edit | edit source]

Passive Skill: Rate of Fire (Faster reload time. Also increases the rate of fire of auto cannons)

Rate of Fire
Level Percent
1 0.5%
2 1%
3 1.5%
4 2%
5 2.5%

Skill Point Skills:

  • Rapid Fire: Reload time reduced by 2.5%
  • Preparation: Ammo swap speed reduced by 20% (changing the ammo type of a loaded gun)
  • Explosive Shells: Module damage improve by 10%
  • Secured Ammunition: Reload speed is not reduced when ammo rack and/or breech are hit or damaged.

Commander Skills[edit | edit source]

Each commander has a set of skills organized into a 7 by 7 grid. Each time your commander reaches a level, they can learn one of the skills horizontally or vertically adjacent to any unlocked square on the grid. Once the commander is fully leveled, they will have fifteen grid squares unlocked in total.

There are four tiers of skills. The higher a tier a skill is the more effective or potent that skill is. Higher tiered skills also tend to be placed in such a way in the skill sets that you must make a choice between going through blank spaces or unlocking a certain amount of preceding skills before you can take them. The characteristics of the Tiers for the skills are as follows;

  • Tier I: Tier I is the weakest tier of skills and have white outlines around their boxes. They are the "baseline" of all the skills at their lowest values. Despite being Tier I many of the skills are still helpful on your path to higher tiered skills, and getting something is a lot better than getting nothing in a blank space.
  • Tier II: Tier II skills are a step above Tier I in potency and have their boxes outlined in green.
  • Tier III: Tier III skills have gold outlines around their boxes and are the best skills you can get on a commander in terms of potency besides their core skill. Due to their large benefits or boosts, many Tier III skills are behind a line of preceding skills or otherwise only able to be gotten if you sacrifice some skill points on blank spaces. Take care when planning out your paths for these potent skills.
  • Tier IV: Also known as Core Skills, the defining and main skill of commanders that they start with, Tier IV skills are the most powerful skills in the game. These skills improve by a small margin every time a commander levels up and count as the first unlocked skill or square for a commander.

In order to promote a commander to ranks higher than "Lieutenant" (level 10) you must first raise 2 commanders to the preceding rank (Experience earned whilst awaiting promotion is carried over to the new rank, when finally promoting the commander). This "chain of command" is required for every level above level 10 or "Lieutenant". The maximum rank a commander can achieve is "Colonel" (level 15). Due to the prerequisites of leveling up commanders past level 10 only a select few of your commanders will ever be able to reach maximum level.

Some skills can be learned by many different commanders, while others are exclusive to a certain commander. The chart below lists all commander skills and their effects, as well as which commander(s) can learn them.

Skill Category Effect Core commander Other Commander(s)
Air Defense Defensive APS reload time reduced Rashid
Air Tight Defensive Gas tank hp increased Alexandr
Ambush Offensive Minimum accuracy increased when no friendlies within 25m Sabrina
Anti-Material Explosives Offensive Module damage increased Sabrina Washington Juan, Philipp, Ioannis, Freja, Rashid, Viktor
Assault Offensive Reload speed increased at the enemy base (Needs clarification on what constitutes the enemy base) Ioannis
At the Helm Mobility Vehicle speed increased if friendlies within 25m Erin
Battle Fuse Offensive Reload Speed increased when you have less than 50% health Kathryn Grey Viktor, Anthony
Blood Lust Offensive Reload speed increased for 10s when enemy spotted (30s cooldown) Ioannis
Camouflage Defensive Camouflage increased Erin, Sabrina, Ioannis, Rashid
Careful Storage Defensive Ammo rack hit points increased Philipp, Freja, Viktor, Alexandr
Combat Experience Tactical Reputation earned in battle is increased Anthony
Crouch Start Mobility Vehicle acceleration increased for the first 120s of a battle Kathryn
Dead On Target Offensive Over-all accuracy improved (Assumed both minimum and peak accuracy) Viktor, Anthony
Defending Offensive Reload speed increased when at your base (Needs clarification on what constitutes your base) Freja
Diver Mobility Underwater time increased Sabrina
Driving Lessons Mobility Penalty of having an injured driver reduced Sabrina, Philipp, Ioannis, Freja, Rashid, Viktor, Alexandr
Duel Tactical Spotting range increased for 10s when enemy spotted (30s cooldown) Ioannis Sanna
Eagle Eye Tactical Improves spotting through foiliage Erin O'Connell Juan, Sabrina, Ioannis
Excellent Vision Tactical Penalty from damaged Gunners Sight, decreased Philipp
Fighting Spirit Tactical Crew stats increased for 10 seconds when consumable is used (30s cooldown) Juan
Fire Safety Defensive Reduced chance of being set on fire Ioannis, Alexandr
Fire Support Offensive Reload speed increased if no enemies within 50m Freja
Fire When Ready Offensive Reload speed increased (Assumed does not affect time between salvoes in magazines) Philipp
Fixed Position Offensive Chance of dealing max damage increased Alexandr Cortez
Foot Down Mobility Maximum vehicle speed increased Juan, Ioannis
Full Contact Offensive Reload speed increased if enemies within 50m Juan
Full Throttle Mobility Maximum speed increased with at least 50% health remaining Rashid, Anthony
Giant Killer Offensive Crew damage increased Sabrina, Philipp, Ioannis, Freja, Rashid, Viktor, Anthony
Gunner Lessons Offensive Penalty of having an injured gunner reduced Sabrina, Philipp, Freja, Rashid, Viktor, Alexandr
Handling Mobility Hull traverse speed increased with at least 50% HP Anthony
Ideal Accuracy Offensive Peak accuracy increased with at least 50% (ASSUMED vehicle health remaining) Ioannis, Freja
In The Shadows Tactical Increased camouflage from foliage Erin, Sabrina, Ioannis, Rashid
In Your Face Mobility Hull traverse speed increased if enemies within 50m Juan, Kathryn
Infiltrator Tactical Base capture speed increased (ASSUMED any red or white circle) Sabrina, Ioannis, Alexandr
Instigator Tactical Vision range increased if no friendly vehicles nearby Juan Carlos Miramón
Loader Lessons Offensive Penalty of having an injured loader reduced Sabrina, Philipp, Freja, Rashid, Viktor, Alexandr
Lone Hero Offensive Reload speed increased if no friendlies within 25m Freja
Lucky Shot Offensive Chance of aiming circle being reduced by 25% for a single shot Sabrina, Ioannis, Viktor, Anthony
Manueverability Mobility Hull traverse speed increased with 50% or less HP Anthony
Maxed Out Defensive Repair speed increased Philipp Holzklau and Anthony Diaz Erin, Freja, Rashid, Kathryn, Alexandr
Missile Volley Offensive ATGM reload speed increased Rashid
Mobility Mobility Increased hull traverse Sabrina, Philipp, Ioannis, Viktor, Anthony, Alexandr
Muffler Tactical Reduced impact on camouflage from firing (ASSUMED ANY WEAPON) Rashid Al-Atassi
No Deaths Defensive Crew resilience improved Juan, Erin, Philipp, Freja, Rashid, Viktor, Kathryn
Off-Road Training Mobility Off-road acceleration increased when you have more than 50% health Freja, Rashid, Anthony
Offensive Mobility Off-road acceleration increased if friendlies within 25m Erin
On fire Offensive Reload speed increased for 10 seconds if there is a fire (30s cooldown) (ASSUMED IF YOU ARE ON FIRE) Ioannis
Out of the Gate Mobility Maximum speed increased for the first 120s of a battle Kathryn
Perception Mobility Turret traverse speed increased Freja Højbjerg Juan, Sabrina, Philipp, Ioannis, Rashid, Viktor, Kathryn, Anthony, Alexandr
Personal Example Tactical Crew stats improved Juan, Philipp, Freja, Rashid, Viktor, Anthony
Position Change Offensive Off-road acceleration increased for 10s after receiving damage (30s cooldown) Ioannis
Prompt Response Mobility Turret traverse increased when enemies within 50m Kathryn
Rage Offensive Module damage increased when you have less than 50% health Kathryn
Redeployment Mobility Maximum vehicle speed increased for 10s when enemy spotted (30s cooldown) Erin
Retreat Mobility Off-road acceleration increased for 10s when enemy spotted (30s cooldown) Erin, Viktor
Smoke Without Fire Tactical Smoke screen reload speed increased Juan, Ioannis, Rashid
Smooth Drive Defensive Tread and wheel hit points increased Juan, Sabrina, Philipp, Ioannis, Anthony
Special Agent Tactical Camouflage increased if no enemies nearby (Needs clarification on range) Juan, Erin
Specialist Tactical Trait cooldown speed is increased (NEEDS CLARIFICATION) Erin
Stabilization Offensive Accuracy increased whilst moving and firing Juan
Stay On Target Offensive Accuracy whilst moving and firing increased when you have less than 50% health Viktor
Steep Support Defensive Tread hit points increased Freja, Viktor, Kathryn, Alexandr
Swap Offensive Ammunition swap speed increased (Only when changing ammunition type in a loaded weapon) Sabrina, Ioannis, Rashid, Anthony, Alexandr
Swift Response Offensive Reload Speed increased for 10s after receiving damage (30s cooldown) (Assumed does not affect time between salvoes in magazines) Viktor Kirsanov
Swift Retreat Mobility Off-road acceleration increased when you have less than 50% health Viktor, Anthony
Texas Duel Offensive Aim speed increased Sabrina, Philipp, Ioannis, Freja, Anthony
Timely Cleanse Defensive Cannon hit points increased Sabrina, Philipp, Freja, Viktor, Anthony, Alexandr
Total Control Tactical Reduced impact on camouflage from firing ATGMs Rashid
Track and Destroy Tactical Spotting distance increased for 10s when receiving damage (assumed 30s cooldown) Kathryn
Vehicle Armor Defensive Damage caused by ramming reduced Juan, Erin, Sabrina
Vigilance Tactical Increased spotting range Juan, Sabrina, Ioannis, Viktor
Wrath Offensive Aim Speed increased when you have less than 50% health Viktor


Legacy Commander Skills (Prior to version 0.22)[edit | edit source]

Each commander has a set of skills organized into a skill tree with 5 tiers. Each time your commander reaches a level, they can learn one of the skills from the same tier as their new level. Once the commander is fully levelled, they will have five skills in total.

Every commander starts with their tier 1 skill when you get them. At level 3 and 5, there is only one skill to choose, but at level 2 and 4, you may choose one of two potential skills.

Some skills can be learned by many different commanders, while others are exclusive to a certain commander. This chart below lists all commander skills and their effects, as well as which commander(s) can learn them. The number next to each commander name is the tier at which they can learn that skill.

Skill Effect Commander(s)
Accelerated Training Crew experience gained increased by 10%. Anthony Diaz(1) Fyodor Sokolov(5) Juan Carlos Miramón(4) Maximillian Koenig(5)
Anti-Material Explosives Module damage caused to enemies increased by 20%. Freja Højbjerg(1) Ioannis Sanna(1) Juan Carlos Miramón(4)
Anti-Personnel Explosives Crew damage caused to enemies increased by 20%. Ioannis Sanna(3)
Blending In Camo factor improved by 10%. Sabrina Washington(3)
Bullseye Accuracy improved by 10%. Freja Højbjerg(2) Ioannis Sanna(5) Juan Carlos Miramón(2) Philipp Holzklau(3)
Career Soldier Reputation gained in this vehicle increased by 10%. Fyodor Sokolov(1) Maximillian Koenig(1)
Deadly Explosives Damage to enemy crew increased by 50% for 60 seconds after destroying an enemy module. Freja Højbjerg(5)
Determination Reload time reduced by 10% for 15 seconds after bouncing a shot against an enemy vehicle. Viktor Kirsanov(1)
Eye for an Eye Increases damage you cause to enemy crew by 20% for 15 seconds after a nearby ally is damaged. Rashid Al-Atassi(4)
Feed the Flames Reload time reduced by 50% for 30 seconds after your engine catches fire. Ioannis Sanna(4)
Find Me a Target Turret traverse speed increased by 20% for 20 seconds after being spotted by an enemy. Fyodor Sokolov(4) Maximillian Koenig(4)
Fire at Will Reload time reduced by 20% for 20 seconds after a crew member In your vehicle is disabled. Anthony Diaz(4) Philipp Holzklau(2)
Firestarter Doubles your chance to start engine fire when your shots. Ioannis Sanna(2)
Fire When Ready Reload time improved by 10%. Freja Højbjerg(4) Juan Carlos Miramón(5)
Fitness Training Increases crew hit points by 20%. Fyodor Sokolov(4) Maximillian Koenig(4) Philipp Holzklau(4) Sabrina Washington(4)
Focused Retaliation Accuracy increased by 20% for 20 seconds after a crew member in your vehicle is disabled. Anthony Diaz(2)
Full Auto Rate of fire increased by 10%. Freja Højbjerg(4)
Hardened Firing Systems Cannon and Turret Ring hit points increased by 25%. Viktor Kirsanov(2)
Hidden Gunner Your visibility penalty while shooting is reduced by 30%. Sabrina Washington(4)
Inspiration Aim time reduced by 30% tor 30 seconds after you help destroy an enemy vehicle. Philipp Holzklau(2)
Leadership Crew attributes increased by an additional 10%. Anthony Diaz(5) Fyodor Sokolov(2) Maximillian Koenig(2) Viktor Kirsanov(5)
Lock On! Aim speed increased by 20% for 20 seconds after you spot an enemy. Fyodor Sokolov(2) Maximillian Koenig(2)
Medic The first crew member disabled in each match is instantly revived. Anthony Diaz(3)
Mobility Increases turret traverse by 15%. Rashid Al-Atassi(1)
Overpower Module damage caused to enemy vehicles increased by 20% for 15 seconds after getting an Overmatch. Viktor Kirsanov(3)
Pack Tactics Module damage increased by 20% while near ally vehicles. Philipp Holzklau(1)
Patch It Up Vehicle repair rate Improved by 10%. Viktor Kirsanov(2)
Piece for a Piece Increases damage you cause to enemy modules by 20% for 15 seconds after a nearby ally is damaged. Rashid Al-Atassi(4)
Quickfire Missiles Reload time of your ATGMs reduced by 10%. Rashid Al-Atassi(2)
Quick Relocation Increases acceleration in off-road environments by 15% for 15 seconds after ?ring. Juan Carlos Miramón(3)
Quick Rotation Increases hull traverse by 15%. Rashid Al-Atassi(3)
Quick Swap Ammo swap speed increased by 20%. Freja Højbjerg(3) Juan Carlos Miramón(1)
Raging Fire Duration of engine fires caused by your shots incrased by 5 seconds. Ioannis Sanna (2)
Serpentine Hull traverse speed and acceleratlon in off road terrain increased by 20% for 20 seconds after a crew member in your vehicle is disabled. Anthony Diaz(4)
Strength In Numbers Reload time of your cannon reduced by 10% when near an ally vehicle. Rashid Al-Atassi(5)
Take Aim Aim speed improved by 10%. Freja Højbjerg(2) Juan Carlos Miramón(2) Sabrina Washington(2)
Takeover Base capture rate improves by 25%. Sabrina Washington(5)
Target Acquisition Lock on time of your ATGMs reduced by 10%. Rashid Al-Atassi(2)
Target Spotted...Evade! Hull traverse speed Increased by 20% for 10 seconds after spotting an enemy. Sabrina Washington(2)
Vengeance Damage caused to enemy crew increased by 30% for 60 seconds after a crew member is disabled. Anthony Diaz(2) Viktor Kirsanov(4)
Vigilant Vision range Increased by 10%. Fyodor Sokolov(3) Maximillian Koenig(3) Philipp Holzklau(5) Sabrina Washington(1)
Watch it Burn Reload time reduced by 20% for 30 seconds after starting an engine fire. Ioannis Sanna(4)
Weapon Repair Reduces repair time on your weapon systems by 50%. Philipp Holzklau(4)
Zero Kill Aim Time reduced by 10% for 15 seconds after damaging an enemy module. Viktor Kirsanov(4)