Armored Warfare Wiki
No edit summary
(13 intermediate revisions by 6 users not shown)
Line 1: Line 1:
  +
{{Mission infobox
{{Stub}}
 
  +
| desc = June 7, 2034. The Project Liberty Militia plan to destroy the city. You need to defend key areas while ISD prepares a counter-strike.
  +
| map = [[Cold Strike]]
  +
| type = Defense
  +
| camo = Woodland
  +
| time = Day
  +
}}
  +
 
[[File:Rolling Thunder Briefing.jpg|thumbnail|Briefing]]
 
[[File:Rolling Thunder Briefing.jpg|thumbnail|Briefing]]
'''Operation: Rolling Thunder''' is a [[PvE]] [[mission]] that takes place on a very modified version of the [[Cold Strike]] map. It is given by the contact [[Redor Volkov]].
+
'''Operation: Rolling Thunder''' is a Defense [[PvE]] [[mission]] that takes place on a very modified version of the [[Cold Strike]] [[map]]. It is given by the contact Fedor Volkov.
   
 
==Briefing==
 
==Briefing==
You have been hired to hold off [[PLM]] attacks against the citizens of this city. Intel suggests that this extremist group is going to t arget key civilian areas as revenge for supporting the local government. Hold them off while [[ISD]] prepares a counte-strike.
+
June 7, 2034. The Project Liberty Militia plan to destroy the city. You need to defend key areas while ISD prepares a counter-strike.
   
 
==Primary Objective==
 
==Primary Objective==
[[File:Rolling Thunder Map.jpg|thumbnail|right|Rolling Thunder Map]]
+
[[File:rollingthunder.png|thumbnail|right|Rolling Thunder Map]]
  +
* Defent the Waterfront
This is a defend mission. You must defend the Waterfront, Heritage Park and the Museum for X:XX minutes.
 
  +
* Defend Heritage Park
 
  +
* Defend the Museum
   
 
==Secondary Objective==
 
==Secondary Objective==
Capture Signal Jammers (x3) This is a capture mission. You must take control of the 3 points within X:XX minutes.
+
* Capture Signal Jammers (x3)
  +
You must take control of the 3 points within X:XX minutes.
   
 
==Strategy==
 
==Strategy==
 
In order to successfully complete the secondaries, a fast vehicle will need to start capturing the jammers soon after the start of the second capture point. You must capture all three points before the start of the third capture point.
 
In order to successfully complete the secondaries, a fast vehicle will need to start capturing the jammers soon after the start of the second capture point. You must capture all three points before the start of the third capture point.
  +
  +
===Artillery===
  +
Directly to the right of the starting point seems to be something like a mail distribution center with yellow cars. This is a very good spot to just stay. Moving on this map will always result in some kind of obstacle. From this point, every one of the frequent spawn areas is in range. It just needs some patience in the beginning, since the first defensive point is not covered very well. This spot also relies on some protection in the first minutes. This makes this mission a pretty good one for arty.
   
 
==Rewards==
 
==Rewards==
Reputation: 63 per Objective.
+
Reputation: 3x63 for Primary Objectives. 70 for Secondary.
   
Credits: 1,620 per Objective.
+
Credits: 3x1620 for Primary Objectives. 1800 for Secondary.
   
  +
TOTAL: 259 Rep + 6660 Cred
   
  +
==External Links==
[[Category:Missons| ]]
+
[[Category:Missions]]
 
[[Category:Armored Warfare| ]]
 
[[Category:Armored Warfare| ]]
[[Category:Redor Volkov]]
+
[[Category:Fedor Volkov]]
  +
[[Category:PLM]]
  +
[[Category:ISD]]

Revision as of 12:12, 2 July 2020

Template:Mission infobox

Rolling Thunder Briefing

Briefing

Operation: Rolling Thunder is a Defense PvE mission that takes place on a very modified version of the Cold Strike map. It is given by the contact Fedor Volkov.

Briefing

June 7, 2034. The Project Liberty Militia plan to destroy the city. You need to defend key areas while ISD prepares a counter-strike.

Primary Objective

File:Rollingthunder.png

Rolling Thunder Map

  • Defent the Waterfront
  • Defend Heritage Park
  • Defend the Museum

Secondary Objective

  • Capture Signal Jammers (x3)

You must take control of the 3 points within X:XX minutes.

Strategy

In order to successfully complete the secondaries, a fast vehicle will need to start capturing the jammers soon after the start of the second capture point. You must capture all three points before the start of the third capture point.

Artillery

Directly to the right of the starting point seems to be something like a mail distribution center with yellow cars. This is a very good spot to just stay. Moving on this map will always result in some kind of obstacle. From this point, every one of the frequent spawn areas is in range. It just needs some patience in the beginning, since the first defensive point is not covered very well. This spot also relies on some protection in the first minutes. This makes this mission a pretty good one for arty.

Rewards

Reputation: 3x63 for Primary Objectives. 70 for Secondary.

Credits: 3x1620 for Primary Objectives. 1800 for Secondary.

TOTAL: 259 Rep + 6660 Cred

External Links