M1 AGDS

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M1 AGDS
M1 AGDS
Details
Tier / Class:
9 TD
Nation:
United States
Dealer:
Special
Stats - Stock (Renowned)
Damage:
37
Penetration:
212 mm
DPM:
22,177
Reload time:
0.2 s
Burst Fire Rate:
600 rd/min
Hit Points:
2,750
Hull F/S/R:
380 / 180 / 40
Hull composition:
Composite
Turret F/S/R:
750 / 460 / 40
Turret composition:
Steel
Max Speed:
65.00 km/h
Acceleration 0-32kph:
4.56 s
Vehicle Mass:
57,000 kg
Hull Traverse:
34.86 °/s
Camouflage:
10% %
Vision:
425 m
Cannon Depression:
-14 / 80 °
Accuracy (Spread):
0.150°
Aim time:
2 s
Turret Traverse Speed:
40.25 °/s

The M1 AGDS is a tier 9 Premium Tank Destroyer originating from the United States. It was a Campaign Reward and was briefly available through Loot Crates. It can also be obtained from time to time through special offers.

Features[edit | edit source]

  • Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
  • Slayer: This vehicle carries an extremely powerful and accurate weapon, allowing it to destroy enemy armor at long distances.
  • Missile Salvo: This vehicle may fire multiple ATGMs or unguided rockets in a short period of time, potentially overwhelming enemy defenses such as the APS.
  • Gas Turbine: this vehicle is powered by a gas turbine, providing smoother acceleration compared to an ordinary diesel.
  • Trained Crew: this vehicle comes with a fully trained level 5 crew.

Player Recommendations[edit | edit source]

It's a rocket boat with twin 35mm autocannons and lighter armor than lvl 9 Abrams but heavier than its lvl 9 peer Leclerc T-40, as well as 24 rockets in two 12 homing rocket salvos which can be fired in quick succesion with few sec in between each rocket. The 6 tubes on either side of a rather good armored turret fire rockets fairly quickly, and on a good hit deal nearly 1000 damage. It has a T6 equivalent M1 hull, and the turret has T8 armor, so it can’t brawl, despite looking like the XM1A3 or M1A2. It is best played at a far distance as a “dump and hide machine”.  2-5 ATGMs can usually kill any opponent, and HE and AP cannon rounds are a good follow-up. Rockets fire up and out from the top of the turret at a much shallower angle than the Swingfire, and the cannon elevation is nearly vertical.

Pros and Cons[edit | edit source]

Pros[edit | edit source]

  • Excellent rate of fire
  • Massive Burst Damage from 12 Missile salvo
  • Reasonably good Mobility
  • Well armored turret
  • Fast lock on

Cons[edit | edit source]

  • Weaker armor than a tank
  • Slow
  • Bad visibility and camouflage
  • Very long reload on the Missiles after salvo of 12 is spent
  • Only 2 salvos available
  • A minimum distance of 45m required for ATGMs to hit anything because of shooting angle

Upgrade Suggestions[edit | edit source]

Premium vehicles in Armored Warfare come fully upgraded.

Retrofit Suggestions[edit | edit source]

  • Improved Gun Breech v2
  • Improved Filter Systems v2
  • Telescopic lenses v2
  • Whatever you like

Commander and Crew Skill Suggestions[edit | edit source]

Armor[edit | edit source]

M1 AGDS Stock Armor
Reputation Cost Credits Hull F/S/R Hull Composition Turret F/S/R Turret Composition ERA Type ERA Modifiers
Stock Stock 380 / 180 / 40 Composite 750 / 460 / 40 Steel
Self-Propelled AGDS retaining the M1 Abrams' very well protected hull. The turret can withstand automatic gun fire and artillery shell fragments.


Firepower[edit | edit source]

35mm Bushmaster III Autocannon
Shell name Type Reputation Damage Penetration Velocity Accuracy (Fully Aimed) Reload Time Shells in Magazine Reload within Magazine Burst Fire Rate
35mm PMD 060 AP APFSDS Stock 34-41 212mm 1,120m/s 0.150° 0.2s 1,000 {{{reloadm}}}s 600.00rd/min
35mm PMD 074 HE HE-IA Stock 9-62 17mm 920m/s 0.180° 0.2s 1,000 {{{reloadm}}}s 600.00rd/min


MIM-146A ATGM Launchers
Missile Name Type Reputation Damage Penetration Velocity Reload Time Missiles in Launcher Reload within Launcher Burst Fire Rate Flight Agility Self-Guided
MIM-146A ATGM ATGM Stock 281-1323 900mm 1,000m/s 60.0s 12 {{{reloadm}}}s 40.00rd/min {{{agility}}}deg/s no


Mobility[edit | edit source]

Name Reputation Cost Credits Max Speed Reverse Speed 0 to 32km/h 0 to Max Speed Hull Traverse Fire Chance
Honeywell AGT-1500 Stock Stock 65km/h {{{reverse}}} 4.56s {{{0-max}}} 34.86deg/s {{{firechance}}}



Upgrades[edit | edit source]

M1 AGDS Stock Modules
Name Reputation Cost Credits Description
Spall Liner stock stock Increases vehicle HP by 150.


Soft Kill APS stock stock Target Acquisition Range 300m
Effective Range 300m
Additional ATGM noise Penalty x7
Multiplier to ATGM's Standard Noise 3.5
Penalty to ATGM Agility x0.65
Angle of Effect 360 degrees


Electric Turret Drive System stock stock Turret traverse speed improved by 10%


Special Ability[edit | edit source]

Name Activation Time Duration Reload Time Ability Changes
Radar
Ability Radar.png
1.5 s 0 s 0 s increases the range of spotting targets behind foliage.
Reduces camouflage factor.
Vision Range 15m
Spotting through foliage +30%
Camouflage factor -10%


History[edit | edit source]

Class: Dual-Purpose Missile Launcher (Concept)
Developed: 1996
Service: N/A
Vehicles Built: 0
Operators: N/A

The Abrams AGDS (Armored Ground Defense System) was a vehicle concept and proposal, drafted in July 1996 by Dr. Asher H. Sharoni (a former colonel in the Israeli Defense Forces) and Lawrence D. Bacon from a Californian company called Western Design Howden. It was supposed to be an air-defense vehicle, protecting the Abrams formations against flying threats, although its weaponry can be deployed against ground targets as well. The United States were, at the time, sorely lacking a vehicle comparable to the Russian Shilka and one of the ideas was to use the Abrams chassis paired with a new turret to produce an armored AA gun that would be able to keep up with the American tank units. This plan was never realized and the vehicle stayed only on paper.

See also[edit | edit source]

External links[edit | edit source]

Abrams AGDS : Campaign reward.