Logistics costs were added in Update 0.13 as a way to balance out the rewards of PvE relative to the other two main gamemodes. For PvE missions on Medium or higher difficulty, players are charged a fee in credits to compensate for the fact they do not pay repair and ammunition costs like PvP. Costs for Medium are lower than the costs for Hard, and the amount scales with tier. Logistics costs are capped based on your earnings for the match. This means that even if you die right at the beginning of a match, Insurance Costs won't take you below 0 Credits. It's still possible to lose Credits if you use a consumable and resupply it, or if you deal damage to an allied player, but you shouldn't go below 0 as a result of normal PvE gameplay.
Logistics Cost Table[edit | edit source]