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The Leclerc T4 is a Tier 10 progression Main Battle Tank under Francine De Laroche's dealership.

History[ | ]

Class: Main Battle Tank (Prototype)
Developed: 1980-1996
Service: N/A
Vehicles Built: 1
Operators: France

As its name suggests, the T4 is a variant of the standard Leclerc MBT. It’s also known under the name “Terminateur” (Terminator), which is, however, mostly unofficial and was originally only used for its brand-new T4 turret, from where it apparently moved to the entire vehicle. The enlarged turret is armed with a massive 140mm cannon of unknown properties, an upscaled version of the 120mm Leclerc cannon. This project actually existed in the 1980s in one form or another, but the actual prototype was built around 1996. At that point, it underwent a series of tests and was mothballed until 2015 or so, when it appeared in a military magazine, possibly as an attempt to mitigate the 2015 fears of the Armata program. Some more images appeared in 2017, this time of the same prototype painted in Scorpion program colors. However, due do the recent decisions of the Russian military to focus on upgrading the existing fleet of Soviet era tanks rather than purchasing any significant Armata numbers along with the development of a joint European MBT, it seems clear that the appearance of the images was little more than a publicity stunt and the chance of it ever appearing in service is quite low.

Vehicle Traits[ | ]

  • Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
  • Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
  • Improved Reverse: This vehicle can drive backwards much faster than other vehicles can.
  • High Rate of Fire: This vehicle has higher rate of fire than other vehicles of this Tier.
  • Protected Modules: This vehicle's internal components take less damage, making them harder to destroy.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 140mm OFL 140 F1 AP APFSDS Stock 855 875[note 1] mm 1800 m/s 8.40 s
Toggle
  • Accuracy (Fully Aimed): 0.14 °
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 140mm OE 140 F1 HE HE Stock 1280[note 2] 65 mm 980 m/s 8.40 s
Toggle
  • Accuracy (Fully Aimed): 0.17 °
  • Fire Chance Bonus: 100 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 100 %
  • Splash Radius: 1.50 m
  • Splash Penetration: 125 mm
3 7.62mm AP AP Stock 8 18[note 3] mm 855 m/s 5.00 s
Toggle
  • Accuracy (Fully Aimed): 0.15 °
  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 800
  • Burst Fire Rate: 400 rd/min
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Ricochet Angle: 67.0 °

Upgrades[ | ]

Armor[ | ]

Leclerc T4 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 1020 mm (vs AP)
1195 mm (vs HEAT)
Composite 1055 mm (vs AP)
1625 mm (vs HEAT)
Composite N/A N/A vs AP
N/A vs HEAT
The armor of this experimental Leclerc is mostly similar to that of the original one. Its hull and the turret are made of composites while the sides are protected with additional armor plates.
AZUR Armor Package
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 1020 mm (vs AP)
1195 mm (vs HEAT)
Composite 1055 mm (vs AP)
1625 mm (vs HEAT)
Composite CLARA ERA (Gen 3) 50% (vs AP)
80% (vs HEAT)
The AZUR armor kit contains multiple ERA modules attached to the front and sides of the hull along with slat armor installed on the rear side of the vehicle. This upgrade increases the vehicle's hitpoints by 300.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 140mm Experimental Smoothbore Cannon Stock Stock 2.58 s 8.40 s
Toggle

Stats:

  • Depression/Elevation: -8.0° / 15.0°
Ammo:
140mm OFL 140 F1 AP
140mm OE 140 F1 HE
7.62mm AP
Weapon2 Upgraded Ammo Rack for 46 Rounds Stock Stock 2.58 s 8.40 s
Toggle

Stats:

  • Depression/Elevation: -8.0° / 15.0°
Ammo:
140mm OFL 140 F1 AP
140mm OE 140 F1 HE
7.62mm AP

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
Wärtsilä V8X SACM 1500 hp Diesel Engine Stock Stock 72 km/h 27 km/h 6.03 s (0 to 32 km/h)
31.14 s (0 to Max Speed)
36.35° 8 %
Upgr. Wärtsilä V8X SACM 1500 hp Diesel Engine Stock Stock 72 km/h 38 km/h 5.66 s (0 to 32 km/h)
29.34 s (0 to Max Speed)
36.35° 8 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Crewshield
Armored Crew Compartment
Stock Stock Damage to crew reduced by 50%.
Basictech
Enhanced Module Maintenance Kit
Stock Stock Increases the repair speed of internal modules by 30%
Increase the protection of internal modules by 15%
Smokegrenades
GALIX 13 Smoke Grenades
Stock Stock Comes with 4 charges
Takes 35s to recharge
Duration: 10s
Smokegrenades
GALIX 17 Smoke Grenades
Stock Stock Comes with 8 charges
Takes 25s to recharge
Duration: 10s
Smokegrenades
Experimental Smoke Grenades
Stock Stock Comes with 10 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 15s
Magazine reload time: 25s
[note 4]
Turretdrive
Enhanced Turret Drive
Stock Stock Turret traverse speed is increased by 40% [note 4]
Softkillaps
GALIX Soft Kill APS
Stock Stock Automatic Soft Kill APS
Target Acquisition Range: 275m
Effective Range: 275m
Multiplier to ATGM's Standard Noise: x 11
Additional ATGM Noise Penalty: 3.5
Penalty to ATGM Agility: x0.65
Angle of Effect: 360°
Hardkillaps
Trophy Hard Kill APS
Stock Stock Automatic Hard Kill APS
Target Acquisition Range: 500m
Charges: 6
Cooldown: 30s
Angle of Effect 360°
[note 5]
Autoloader
Improved Loading Mechanism
Stock Stock Rate of fire is increased by 10% [note 5]
Firecontrol
Improved Fire Control System
Stock Stock Aiming time reduced by 20% [note 6]
Shockabsorbers
Improved Shock Absorbers
Stock Stock Turning speed increased by 25% [note 6]
Gunnersight
Improved Gunner Sight
Stock Stock Accuracy is improved by 10%
Commandersight
Improved Commander Optics
Stock Stock Vision range is increased by 20m
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 88.1%
Mobility (Heavy Terrain): 73.5%
Treads02
Rubber-Coated Tracks
Stock Stock Camo penalty from motion is reduced by 50%
Improvedsuspension
Improved Suspension
Stock Stock Movement speed on off-road surfaces is increased by 20% [note 7]
Enhancedcooling
Improved Cooling System
Stock Stock Camouflage factor is increased by 2%
Enemy Thermal Sights effectiveness is reduced by 30%
[note 7]
Thermalsight
Improved Thermal Imager
Stock Stock Spotting through foliage is improved by 30%
Vision range is increased by 10 m
[note 8]
Mbhulltraverse
Improved Hyperbar Turbocharger
Stock Stock Acceleration rate is improved by 15%
Vehicle's hull traverse rate is improved by 15%
[note 8]

Other unlocks[ | ]

Name Cost Description Notes
Battleharden
Battle Hardened
Golds 9,500 The Battle-Hardened status allows you to earn more Experience and Credits
and also grants preferential matchmaking to the vehicle.
Equiptypeall
Universal Retrofit Slot
Experience 270,040 Unlocks Universal retrofit slot.
Stingray 1 s camo
Stingray 1
Experience 135,010 Unlocks Stingray 1 Snow Camo.
Vincent Girard
Vincent Girard
Experience 213,050 Unlocks commander Vincent Girard.

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Override Ability Override
Override
Stock Acceleration: +200%
Max Speed: +5%
Handling: +100%
N/A 8 s 53 s
Toggle

Description:
Temporarily improves your vehicle's acceleration and maximum speed. This ability also makes you lose less speed during sharp turns.

Conditions:
No conditions bound to this ability.
TopSpeed Ability Override
Top Speed
Experience 400,000 Acceleration: +200%
Max Speed: +5%
Hull Traverse Rate: +50%
Camo Penalty from Motion: +50%
N/A 20 s 60 s
Toggle

Description:
Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

Conditions:
No conditions bound to this ability.
Defense Ability Defense
Defense
Experience 2,000,000 Max Speed: -66.67%
Acceleration: +200%
Hull Traverse Rate: +30%
Rate of Fire: +10%
Module Damage: +25%
Foliage Camo Factor: -75%
Camo Penalty from Firing: +30%
Repair Speed: +50%
Ramming Damage: -60%
5 s N/A N/A
Toggle

Description:
This ability temporarily improves your vehicle's acceleration, turret and hull traverse rates, and damage dealt to modules as well as your reload speed and the time it takes to repair your own modules. It also grants extra protection against ramming damage. However, it also reduces your maximum speed, the effect of foliage on your camouflage and makes your vehicle easier to spot when firing your weapon.

Conditions:
This ability becomes inactive if the vehicle speed is 40km/h or higher.
ZeroIn Ability Zero In
Zero In
Stock Accuracy: -24.98%
Rate of Fire: +10%
Camouflage Factor: +10%
Turret Traverse Speed: -24.98%
Acceleration: -100%
Hull Traverse Rate: -100%
Max Speed: -100%
1.5 s 20 s 60 s
Toggle

Description:
This ability temporarily turns your vehicle into a deadly sniper by increasing its camouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower.

Conditions:
If your vehicle moves even a little, this ability will deactivate or becomes impossible to activate.
RapidFire Ability Rapid Fire
Rapid Fire
Stock Rate of Fire: +20%
ATGM Noise: 15 m
N/A 20 s 60 s
Toggle

Description:
This ability improves your vehicle's reload speed, allowing it to fire faster for a short period of time. However, for the duration of this ability, the gun also becomes considerably less accurate and ATGMs become far more difficult to aim.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 875 mm at 100m;
    657 mm at 400m
  2. 359 for Partial Penetration
    90 for Non-Penetrating Hits
  3. 18 mm at 100m;
    9 mm at 1000m
  4. 4.0 4.1 Experimental Smoke Grenades and Enhanced Turret Drive are mutually exclusive; equipping one upgrade will unequip the other.
  5. 5.0 5.1 Trophy Hard Kill APS and Improved Loading Mechanism are mutually exclusive; equipping one upgrade will unequip the other.
  6. 6.0 6.1 Improved Fire Control System and Improved Shock Absorbers are mutually exclusive; equipping one upgrade will unequip the other.
  7. 7.0 7.1 Improved Suspension and Improved Cooling System are mutually exclusive; equipping one upgrade will unequip the other.
  8. 8.0 8.1 Improved Thermal Imager and Improved Hyperbar Turbocharger are mutually exclusive; equipping one upgrade will unequip the other.
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