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The Griffin 50mm is a Tier 8 progression Armored Fighting Vehicle under Oscar Faraday's dealership.

History[ | ]

Griffin 50mm[ | ]

Class: Infantry Fighting Vehicle (Prototype)
Developed: 2018
Service: N/A
Vehicles Built: 1
Operators: N/A

This Infantry Fighting Vehicle technology demonstrator is based on a Griffin hull and was designed to show the multi-role and multi-environment potential of the chassis, featuring such cutting edge components as an AI assisting the human gunner.

Griffin III[ | ]

Class: Infantry Fighting Vehicle (Prototype)
Developed: 2018
Service: N/A
Vehicles Built: 1
Operators: N/A

The Griffin III IFV demonstrator was built in 2018 and unveiled at the AUSA 2018 expo in Huntsville, Alabama. The whole vehicle weighed less than 40 tons and was only lightly protected, but what made it really interesting was its two-man experimental General Dynamics turret co-developed with ARDEC and armed with a 50mm XM913 Bushmaster chain gun by Orbital ATK. The vehicle protection was enhanced by the presence of a laser-warning system, an Israeli Iron Fist hard-kill APS as well as with a next generation Tacticam camouflage system by Armorworks. This camouflage is special by not only concealing the vehicle visually, but also thermally (veiling its heat trace) and acoustically (making it quieter).

Exile Lore: The prototype was acquired and thoroughly tested by Perihelion a decade after its introduction. It was unsuprisingly found to be generally underdeveloped and Murdoch's attention would subsequently turn towards more battle-ready vehicles such as the Boxer.

Vehicle Traits[ | ]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Autocannon Only: This vehicle is armed only with a (usually more powerful) autocannon.
  • Recoil Stabilizer: This vehicle's gun allows you to fire several projectiles at one spot. Each successive hit of the burst has an increased penetration value.
  • Active Camo: If the vehicle is not moving, it receives the same bonus to its camouflage as if it was concealed behind a bush.
  • Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 50mm XM1203 APFSDS APFSDS Stock 64 440[note 1] mm 1850 m/s 0.60 s
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  • Accuracy (Fully Aimed): 0.08 °
  • Magazine Type: Clip
  • Magazine Size: 3
  • Burst Fire Rate: 1500.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °

Upgrades[ | ]

Armor[ | ]

Griffin 50mm Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 130 mm (vs AP)
220 mm (vs HEAT)
MEXAS Composite 105 mm (vs AP)
165 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 50mm XM913 Autocannon Stock Stock 2.00 s 0.60 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 3
  • Shots per Salvo: 3
  • Burst Fire Rate: 1500.00 rd/min
  • Depression/Elevation: -15.0° / 55°
Ammo:
50mm XM1203 APFSDS

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
MTU 8V199 TE21 816 hp Diesel Engine Stock Stock 70 km/h 35 km/h 4.13 s (0 to 32 km/h)
16.72 s (0 to Max Speed)
42.30° 8 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Spallliner
Spall Liner
Experience 33,000 Credits 308,000 Hit points are increased by 150
Thermalcamo
Active Thermal Cloaking System
Experience 163,000 Credits 1,539,000 When stationary, this system provides the same camouflage bonus as if the vehicle was hiding behind a piece of foliage (a bush or a tree canopy). This effect stacks with regular foliage camo bonuses.
Smokegrenades
M82 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades
M90 Smoke Grenades
Experience 16,000 Credits 154,000 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 20s
Hardkillaps
Iron Fist Hard Kill APS
Experience 196,000 Credits 1,847,000 Automatic Hard Kill APS
Target Acquisition Range: 400m
Charges: 6
Cooldown: 30s
Angle of Effect: 360°
Thermalsleeve
Recoil Stabilizer
Stock Stock This vehicle's gun allows you to fire several projectiles at one spot. Each successive hit of the burst has an increased penetration value.
Firecontrol
Automated Fire Control System
Experience 49,000 Credits 462,000 Aiming time reduced by 20%
Thermalsight
Improved Thermal Imager
Experience 98,000 Credits 923,000 Spotting through foliage is improved by 30%
Vision range is increased by 10 m
Gunnersight
Improved Gunner Sight
Experience 65,000 Credits 616,000 Accuracy is improved by 10%
Firecontrol
Gyroscopic Sight
Experience 130,000 Credits 1,231,000 Turret traverse doesn't affect overall accuracy.
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 90.3%
Mobility (Heavy Terrain): 76.5%
Troopcompartment
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Other unlocks[ | ]

Name Cost Description Notes
Battleharden
Battle Hardened
Golds 4,500 The Battle-Hardened status allows you to earn more Experience and Credits
and also grants preferential matchmaking to the vehicle.
Currencyrep
16,850 Reputation
Experience 67,520 Provides an injection of 16,850 Reputation.
Currencyrep
16,850 Reputation
Experience 67,520 Provides an injection of 16,850 Reputation.
Currencyrep
16,850 Reputation
Experience 67,520 Provides an injection of 16,850 Reputation.
Currencyrep
16,850 Reputation
Experience 67,520 Provides an injection of 16,850 Reputation.

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Designate Ability Designate
Designate Target
Stock N/A 2.5 s 10 s 15 s
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Description:
A target designated by this ability will remain spotted for its duration and will receive increased damage.

Conditions:
No conditions bound to this ability.
Designate2 Ability Area Designate
Designate Area
Stock N/A 0[note 2] s 25[note 3] s 300 s
Toggle

Description:
Designates all visible vehicles within the range of 150 meters. Designated targets take increased damage.

Conditions:
This ability becomes inactive if the vehicle speed is 10 km/h or higher.
ATSquad Ability AT squad
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HP
Ammo Type: HEAT
Damage: 200
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
Toggle

Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
Toggle

Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
Toggle

Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 440 mm at 100m;
    132 mm at 400m
    Salvo Penetration Increase: 25%
  2. Ability activation time is instant, but it takes 5 seconds to successfully designate vehicles
  3. Designated targets become marked for 10 seconds
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