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+ | {{Mission infobox |
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+ | | desc = [[NPAA]] forces have left a minimal defense in this area as they moved ahead for a big push northwards. We have a limited amount of time to retake the town and missile silo. Expect heavy retaliation! |
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+ | | map = [[River Point]] |
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+ | | type = [[Defense]] |
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+ | | camo = Wood |
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+ | | time = Day |
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+ | }} |
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[[File:Ghost Hunter Briefing.jpg|thumbnail|Briefing]] |
[[File:Ghost Hunter Briefing.jpg|thumbnail|Briefing]] |
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− | '''Operation: Ghost Hunter''' is a [[PvE]] [[mission]] that looks like it takes place on the [[River Point]] map. It is given by the contact [[Fedor Volkov]]. |
+ | '''Operation: Ghost Hunter''' is a [[Defense]] [[PvE]] [[mission]] that looks like it takes place on the [[River Point]] [[map]]. It is given by the contact [[Fedor Volkov]]. |
==Briefing== |
==Briefing== |
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Credits: 1,350 per primary objective and 2250 for secondary objective. |
Credits: 1,350 per primary objective and 2250 for secondary objective. |
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+ | ==External Links== |
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[[Category:Missions| ]] |
[[Category:Missions| ]] |
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[[Category:Armored Warfare| ]] |
[[Category:Armored Warfare| ]] |
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[[Category:Fedor Volkov]] |
[[Category:Fedor Volkov]] |
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+ | [[Category:NPAA]] |
Revision as of 00:52, 24 July 2016
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Template:Mission infobox
Operation: Ghost Hunter is a Defense PvE mission that looks like it takes place on the River Point map. It is given by the contact Fedor Volkov.
Briefing
NPAA forces have left a minimal defense in this area as they moved ahead for a big push northwards. We have a limited amount of time to retake the town and missile silo. Expect heavy retaliation!
Primary Objective
- Defend the Village. You must defend this point for X:XX minutes.
- Defend the Missile Silo. You must defend this point for X:XX minutes.
- Defend the City. You must defend this point for X:XX minutes.
Secondary Objective
Destroy Enemy SATCOM Trucks (x5) You must destroy them within X:XX minutes.
Strategy
When defending the village, possible spawn locations are I2, F1, D2-C2 artillery, E4. When defending the missile silo, many tanks spawn outside the map at line G7,H7,I7 along with few at F1. Watch the timer and prepare to defend the city quickly, because enemy tanks can rush and capture it.
Secondary objectives don't lie on the way, but are safe to secure since players don't run into enemies or trigger spawns while going for them (except artillery at D2).
Note: If the secondary objectives are killed in time the last defense point will see fewer tanks spawning. Failure to destroy them results in many more AI spawns.
Rewards
Reputation: 52 per primary objective and 87 for secondary objective.
Credits: 1,350 per primary objective and 2250 for secondary objective.