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[[File:Sabrina Washington Tree.jpg|thumb|300px|The commander UI.]]
 
[[File:Sabrina Washington Tree.jpg|thumb|300px|The commander UI.]]
'''Commanders''' are a separate fighting unit, forming part of the [[vehicle]]'s [[crew]] and acting as a key element of any team. In contrast to regular crew members, the commander can switch from vehicle to vehicle and will have their own unique system of development. Each commander is a completely formed character with their own biography, history, portrait and personality traits. Each player gets three commanders at the start of the game. Later on this number can be increased. Commanders can be recruited with game [[currency]], by achieving certain levels or by carrying out special missions.
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'''Commanders''' are a separate fighting unit, forming part of the [[vehicle|vehicle's]] [[crew]] and acting as a key element of any team. In contrast to regular crew members, the commander can switch from vehicle to vehicle and will have their own unique system of development. Each commander is a completely formed character with their own biography, history, portrait and personality traits. Each player gets three commanders at the start of the game. Commanders can be recruited with game [[currency]], unlocked as part of a vehicle's proven status upgrades, earned during events or as part of a package, such as with the Founders Packs. As of now there are ten commanders in the game. Anthony Diaz, Fyodor Sokolov (who is the version of Anthony Diaz that was for Russian players only), and Maximilian Koenig, are no longer available to players who did not unlock them when they were available as part of special events or purchase a package.
   
 
==Characteristics==
 
==Characteristics==
Players will improve a commander's characteristics independently. As battle experience increases, the commander will increase their level and with each level gain a certain number of points that can be used to improve different characteristics. Also as higher levels are achieved, there will be access to new [[skill]]s that can be learned. Each time a player will be able to choose one of up to two available skills and in this way they can create a commander with a unique set of improvements.
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Players will improve a commander's characteristics independently. As battle experience increases, the commander will increase their level, allowing the player to select various skills for them that will impact their vehicle performance. Commanders do not share any skills with crew and they have their own unique ones. For example, a commander cannot learn Shoot From the Hip, nor will leveling up a commander grant them other bonuses such as faster vehicle acceleration (which belongs to drivers). Commanders only impact the vehicle through their skills. These skills vary greatly, from increasing crew efficiency, greater view range, faster reload times, or even increasing the damage you cause with engine fires. Commanders also have various skills that activate only under certain situations, buffing your vehicle, such as increasing module damage dealt when near allies.
 
* '''Competency''' - reduces the chances of crew members becoming disabled when the vehicle is damaged.
 
* '''Leadership''' - increases the level of different crew member skills.
 
* '''Determination''' - a skill that increases loading skill level, if the commander combines this duty with the main duties. This characteristic also allows the commander to replace crew members that have been disabled.
 
* '''Perception''' - increases the field of vision of the tank while the commander is aboard.
 
   
 
==Skills==
 
==Skills==
{{Main|Skill}}
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{{Main|Skill#Commander Skills}}
Commanders will have several dozen [[skill]]s available from which a player should choose 8 sets of 2 skills.
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Commanders will have several [[skill]]s available from which a player can choose. A typical commander has 7 skills, split into 5 Tiers. As such, a commander can be leveled up a maximum of five times (thus far). Each time your commander levels up, they can choose a skill from the appropriate tier. Where there are two skills to choose from, you can only choose one. Doing so will lock the other skill off.
 
==Features==
 
Commanders have their own qualification levels. The narrower the commander's specialization with a certain tank, the higher the maximum level of improvements available to them and the more character points they receive per level.
 
 
* '''Generalists''' - These Commanders can use a wide variety of vehicles and you will receive three Generalist commanders when you begin the game. These Commanders are limited in their growth but are quite flexible in terms of vehicle roles.
 
* '''Veterans''' - These commanders are less common than Generalists and are more limited in their usability; for example, limited to a specific range of tiers and roles. So a Veteran Commander might be limited to Tier 1-3 AFVs/TDs.
 
* '''Specialists''' - Specialist Commanders have a narrower range of vehicles that they can drive and are generally limited to a single role. For example, a Specialist Commander might only be able to work in Tier 7-8 MBTs. Specialists gain 5 Stat Points per level as opposed to the 2 that Generalist and Veteran Commanders gain.
 
* '''Masters''' - Master Commanders are the rarest and restricted Commanders in Armored Warfare and can only command between 1 and 3 vehicles. They gain 6 Stat Points per level, the most out of any Commander class. Obtaining a Master Commander will be a significant accomplishment for players as they will become available only at level 50.
 
* '''Exclusive''' - unique commanders who players can get only during special events. Their characteristics may differ or correspond to any level of qualification from Generalists to Masters. Players will be able to get 2 of these exclusive commanders before the game launches.
 
   
 
==External links==
 
==External links==
* [http://aw.my.com/us/about/large-scale-battles/tank-crews-commanders Tank Crews & Commanders on the official site]
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* Tank Crews & Commanders on the official site
 
* [http://armoredtalk.com/2015/08/29/new-commander-skills-early-access-5-begins-in-russia-obt-is/ New commander skills, Early access 5 begins in Russia from ArmoredTalk]
 
* [http://armoredtalk.com/2015/08/29/new-commander-skills-early-access-5-begins-in-russia-obt-is/ New commander skills, Early access 5 begins in Russia from ArmoredTalk]
   
{{Commanders}}
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{{Commanders|Pay 2 Win=Alexander Cortez}}
 
[[Category:Commanders| ]]
 
[[Category:Commanders| ]]
 
[[Category:Crew]]
 
[[Category:Crew]]

Revision as of 01:20, 26 December 2017

Sabrina Washington Tree

The commander UI.

Commanders are a separate fighting unit, forming part of the vehicle's crew and acting as a key element of any team. In contrast to regular crew members, the commander can switch from vehicle to vehicle and will have their own unique system of development. Each commander is a completely formed character with their own biography, history, portrait and personality traits. Each player gets three commanders at the start of the game. Commanders can be recruited with game currency, unlocked as part of a vehicle's proven status upgrades, earned during events or as part of a package, such as with the Founders Packs. As of now there are ten commanders in the game. Anthony Diaz, Fyodor Sokolov (who is the version of Anthony Diaz that was for Russian players only), and Maximilian Koenig, are no longer available to players who did not unlock them when they were available as part of special events or purchase a package.

Characteristics

Players will improve a commander's characteristics independently. As battle experience increases, the commander will increase their level, allowing the player to select various skills for them that will impact their vehicle performance. Commanders do not share any skills with crew and they have their own unique ones. For example, a commander cannot learn Shoot From the Hip, nor will leveling up a commander grant them other bonuses such as faster vehicle acceleration (which belongs to drivers). Commanders only impact the vehicle through their skills. These skills vary greatly, from increasing crew efficiency, greater view range, faster reload times, or even increasing the damage you cause with engine fires. Commanders also have various skills that activate only under certain situations, buffing your vehicle, such as increasing module damage dealt when near allies.

Skills

Main article: Skill#Commander Skills

Commanders will have several skills available from which a player can choose. A typical commander has 7 skills, split into 5 Tiers. As such, a commander can be leveled up a maximum of five times (thus far). Each time your commander levels up, they can choose a skill from the appropriate tier. Where there are two skills to choose from, you can only choose one. Doing so will lock the other skill off.

External links


Commanders
Progression

Andrey Zaytsev  •  Douglas O'Reilly  •  Freja Højbjerg  •  Giya Tsiklauri  •  Ioannis Sanna  •  Juan Carlos Miramón  •  Kwon Han  •  Philipp Holzklau  •  Rachel Kramer  •  Rashid Al-Atassi  •  Sabrina Washington  •  Viktor Kirsanov  •  Vincent Girard

Premium

Alexander Cortez  •  Alisa Korhonen  •  Austin Harper  •  Erin O'Connell  •  Fyodor Sokolov  •  Jorge Alvarez  •  Joshua Seagrove  •  Kathryn Grey  •  Olivia Bouchard  •  Ophelia Kitescu  •  Samuel Thorpe

Exclusive

Anthony Diaz  •  Maximillian König