Blank Vehicle Layout

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Blank Vehicle Layout
Details
Tier / Class:
0 XX
Nation:
XX
Dealer:
XX
Reputation:
XX
Cost:
XX
Stats - Stock (Renowned)
Damage:
XX
Penetration:
XX mm
DPM:
XX
Reload time:
XX s
Hit Points:
XX
Hull F/S/R:
X / X / X
Hull composition:
XX
Turret F/S/R:
X / X / X
Turret composition:
XX
Max Speed:
XX.XX km/h
Acceleration 0-32kph:
X.XX s
Vehicle Mass:
XX,XXX kg
Hull Traverse:
X.XX °/s
Camouflage:
XX% %
Vision:
XXX m
Cannon Depression:
X.X / X.X °
Accuracy (Spread):
X.XX°
Aim time:
XX s
Turret Traverse Speed:
XX.XX °/s

For vehicles that are T1, use the following

The XX is a tier X XX originating from XX. It is sold by XX and leads to the XX.

This vehicle is one of the three starting vehicles in Armored Warfare, along with the XX and XX. It is by default unlocked and owned by new players, and can be purchased for free from XX if sold.

For vehicles T2-T7 that are not end points in a tree, use the following

The XX is a tier X XX originating from XX, and is sold by XX. It can be unlocked from the XX, and leads to the XX.

For vehicles that are side branches of a main tree and do not lead to any other vehicles, use the following

The XX is a tier X XX originating from XX, and is sold by XX. It can be unlocked from the XX as a side branch of the main XX tree.

For vehicles that are T8, use the following

The XX is a tier 8 XX originating from XX, and is sold by XX. It can be unlocked from the XX, and unlocks a tier 9 Unlock Token, which can be used on the XX, XX, XX, and XX.

For vehicles that are T9, use the following

The XX is a tier 9 XX originating from XX, and is sold by XX. It can be unlocked with a tier 9 Unlock Token, and unlocks a tier 10 Unlock Token, which can be used on the XX, XX, XX, and XX.

For vehicles that are T10, use the following

The XX is a tier 10 XX originating from XX, and is sold by XX. It can be unlocked with a tier 10 Unlock Token, and is the end of the XX line.

Features[edit | edit source]

The features can be found in the stat card of the vehicle.

Player Recommendations[edit | edit source]

Pros and Cons[edit | edit source]

Pros[edit | edit source]

Cons[edit | edit source]

Upgrade Suggestions[edit | edit source]

Retrofit Suggestions[edit | edit source]

Commander and Crew Skill Suggestions[edit | edit source]

Armor[edit | edit source]

XX Stock Armor
Reputation Cost Credits Hull F/S/R Hull Composition Turret F/S/R Turret Composition ERA Type ERA Modifiers
XX (If base armor kit, put "Stock") XX (If base armor kit, put "Stock" X / X / X XX X / X / X XX XX
This can be found under the armor stats in game, and gives a basic description of the armor thickness and composition.


Firepower[edit | edit source]

Use this template if the gun does not have more than one shot before the cannon reloads

XX Cannon
Shell name Type Reputation Damage Penetration Max Accuracy Speed Reload
XX XX XX (If base ammunition, put "Stock") XX XXmm X.XX° XX m/s X.XXs


Use this template if the gun has more than one shot before the cannon reloads

XX Autocannon
Shell name Type Reputation Damage Penetration Velocity Accuracy (Fully Aimed) Reload Time Shells in Magazine Reload within Magazine Burst Fire Rate
XX XX XX (If base ammunition, put "Stock") XX XXmm XXXm/s X.XX° X.XXs XX XXs XX.XXrd/min



Use this template for missiles

XX Launcher
Missile Name Type Reputation Damage Penetration Velocity Reload Time Missiles in Launcher Reload within Launcher Burst Fire Rate Flight Agility Self-Guided
XX XX XX (If base ammunition, put "Stock") XX XXmm XXm/s X.XXs XX XXs X.XXrd/min XXdeg/s yes/no


Mobility[edit | edit source]

Name Reputation Cost Credits Max Speed Reverse Speed 0 to 32km/h 0 to Max Speed Hull Traverse Fire Chance
XX XX (If base engine, put "Stock") XX (If base engine, put "Stock") XXkm/h XXkm/h XXs XXs XXdeg/s XX%


Upgrades[edit | edit source]

XX Upgrades
Name Reputation Cost Credits Description
XX XX(If base module, put "Stock") XX(If base module, put "Stock") XX


Special Ability[edit | edit source]

Name Activation Time Duration Reload Time Ability Changes
Ability name
Ability Designate.pngAbility Area Designate.png
Ability Override.pngAbility Retreat.png
Ability Radar.pngAbility Periscope.png
Ability Rapid Fire.pngAbility Zero In.png
Ability Supercharge Hard Kill.pngAbility Supercharge Soft Kill.png
Ability AT squad.pngAbility AT Squad2.png
Ability Mortar.pngAbility Mortar2.png
Ability Sniper.pngAbility Suspension.png
Ability Stealth.pngAbility Jamming.png
Ability Burstmode.pngAbility Missile.png
Ability Defense.png
0 s 0 s 0 s ability description Which stats this ability will affect and how.


History[edit | edit source]

The history can be found in the stat card of the vehicle.

Variants[edit | edit source]

See also[edit | edit source]

External Links[edit | edit source]